Like many disciplines dependent on technology for execution or production, type design has undergone a series of fundamental revolutions and transitions in the past century. Driven by technological advance, this process has completely changed the way people work with type, to the point where someone employed in the field had to adapt to a significantly changing situation multiple times throughout a career. At the beginning of the transition there was the 19th century hot metal typesetting with its very complex and expensive mechanised equipment invented by Monotype and Linotype. A period of opto-mechanical photocomposition systems followed in the 1950s and 60s, in which printing with cast letter-forms was replaced with exposure of optical outlines on spinning disks of glass onto light-sensitive paper. This was soon replaced again by the digital simulation of similar processes, formulated in computer programs and executed first by huge room-filling installations and later by affordable home computers.
The advent of computer technology and the digital revolution had similar impacts on many other creative fields, such as graphic design, photography, film editing, or audio recording, with changes often similar in nature. Highly expensive equipment was made redundant by computer technology running software that simulates the same processes. The software and the user interfaces often use metaphors from within the field, known from the time before the revolution, and the role of the computer is that of a machine simulating other machines or processes as a sort of a meta-tool. Even today, software is largely defined as that, and therefore computers function mostly as replacements for previously existing processes, the type-writer and postal service being two of the most common examples.
While type design in the 19th century was a craft accessible to very few selected typographers, who together with punchcutters worked on designs for one of the companies producing typesetting equipment, it is now a discipline that anyone who has access to a computer and a licence for a type design software can engage in.
Democratisation is another important part of these developments. The sudden general availability of processes through computerisation has continued to increase the number of people who have access to and start engaging in them. In the creative sector, this also led to a change in the nature of the work being done, often to the disapproval of the previous specialists in the field. While type design in the 19th century was a craft accessible to very few selected typographers, who together with punchcutters worked on designs for one of the companies producing typesetting equipment, it is now a discipline that anyone who has access to a computer and a licence for a type design software can engage in.
These are generally known aspects of this revolution that have been looked at closely many times before. But the role of software is rarely analysed beyond this point. It appears that the general function of the computer is still accepted simply as a simulation machine, and the question what software could or should provide in any given field is rarely raised. Instead, the status quo is often accepted as a given, a language we use in our daily work and that we have stopped questioning, since it is so ubiquitous that is it almost invisible.
Furthermore, in the historic discourse of digital typefaces, questions regarding the definition and nature of digital typefaces are hardly risen and the status quo is rarely questioned beyond the boundaries of the industrial standards.